Wow, thanks to whoever posted this! I made this game.
Like many, I was frustrated there's no new StarCraft coming till 2030, so I half-jokingly made the mini-game those mobile ads always promise and never deliver. Something you can play with one hand, that your friends who've never played StarCraft can just pick up.(Turns out you can squeeze a lot of extra gameplay/design on top of it.)
Honestly didn't expect people to grind this. I designed the endgame to be layer 50 and thought ppl can get at most ~70 if they really try, and somehow there are people on the leaderboard past 100 (without cheating). That's StarCraft players for you.
It’s actually very addicting
once you play a couple of sessions. The scoreboard is crazy. Still don’t know how anyone makes it past wave (layer) 35-37.
They can't sue everyone, comrade. AI tools will hopefully trigger a rewrite of what copyright means, it's always been silly that it prevents derivitive works.
I've always found that defending laws that don't benefit people to be a stange attitude on a place called "hacker news".
Creative people should be able to create. Trademark/copyright laws, protecting assets for the great-grandchildren of who actually created the art, has never been a positive. The only people who benefit, are themselves not creative (or else they would create, instead of defending "rights" and "image").
>but how is using StarCraft and its assets in your random AI game okay?
How is it not ok? What is the issue exactly? From what I can tell it's totally free, and has an indication it is a fan game on the bottom of the screen.
The number of conglomerates has, unsurprisingly, continued to shrink. It's long overdue for a rethink. Maybe if the US political system ever stabilizes, we might get to it in a hundred years. Until then Copyright sucks and Disney is bad.
> creators should be allowed to exert control over how their assets and brand are used
I hate to be glib, but no they shouldn't.
Creators should be allowed to create things and sell them. No one, whether the creator, or the company the creator worked for when they first created the thing, should be able to stop someone else from creating something.
Law firms are cautious about AI tools, they got burned a couple years ago by hallucinated citations.
Citing made-up cases sure looks like lying to the court, which is a punishable offense. Lawyers have been sanctioned, fined, and in one case received a 30-day license suspension.
I have to pick a new upgrade every 3 seconds. I thought they did that to stave off boredom, but actually it increases decision fatigue. (I just wanna shoot!)
In snowball games like this, losing a unit marks the beginning of the end. As such, you really have to go out of your way to lose units in the tutorial.
Assets are very easily duplicated because of the editor that ships with the game. Not as impressive as it would be if it were other games with more tightly-locked assets.
I'm noticing that armor pen is super important later on. However, eventually get rekt.. I'm curious how the top person got to the layer he is in now. I'm stuck at layer 26.
Fun, but... how is this not already taken down by copyright strikes? I mean straight rips of audio assets, music, 3d assets, graphics, even the damn name...
Like many, I was frustrated there's no new StarCraft coming till 2030, so I half-jokingly made the mini-game those mobile ads always promise and never deliver. Something you can play with one hand, that your friends who've never played StarCraft can just pick up.(Turns out you can squeeze a lot of extra gameplay/design on top of it.)
Also, if you're going to copy Blizzard you might as well copy the whole package right, so there's a CG trailer too: https://www.youtube.com/watch?v=rVDao71LC7A
Honestly didn't expect people to grind this. I designed the endgame to be layer 50 and thought ppl can get at most ~70 if they really try, and somehow there are people on the leaderboard past 100 (without cheating). That's StarCraft players for you.
Could be a nice little game, though. Strip the IP and let the AI implement a bit more for the user to do.
https://progressquest.com/play/newguy.html
Maybe it will, but this ain't a copyright issues, it's a trademark issue.
Also, do you really want a world where big film studios can just adapt books of writers without compensating them?
Copyright sucks, and Disney is bad etc, but how is using StarCraft and its assets in your random AI game okay?
I mean, creators should be allowed to exert control over how their assets and brand are used.
Creative people should be able to create. Trademark/copyright laws, protecting assets for the great-grandchildren of who actually created the art, has never been a positive. The only people who benefit, are themselves not creative (or else they would create, instead of defending "rights" and "image").
Because it's cool.
I hate to be glib, but no they shouldn't.
Creators should be allowed to create things and sell them. No one, whether the creator, or the company the creator worked for when they first created the thing, should be able to stop someone else from creating something.
Citing made-up cases sure looks like lying to the court, which is a punishable offense. Lawyers have been sanctioned, fined, and in one case received a 30-day license suspension.
I only played through it once, but I'm convinced I'd do better on a second run, and a third, etc.
I have to pick a new upgrade every 3 seconds. I thought they did that to stave off boredom, but actually it increases decision fatigue. (I just wanna shoot!)
The AI games mashups are starting to heat up.