> This server couldn't prove that it's fable52.games; its security certificate is not trusted by your computer's operating system. This may be caused by a misconfiguration or an attacker intercepting your connection.
Just checked it out—super clean! Turn-based strategy is actually a great fit for single-file HTML builds (and unlike the 3D FPS demos, it works nicely without Pointer Lock).
Would love to archive and feature it on Fable52.games with full credit and a link back to your site/post. If you have the single-file `.html` build handy, feel free to drop it via https://fable52.games/submit (takes 10 seconds, no signup needed) and I'll approve it right away!
Unpopular opinion, but I do not find low effort gameslop at all appealing. Why would I want to invest my time to play something that was thoughtlessly shat out by an LLM after a few lines of text.
Even if that were appealing, why wouldn't I just produce my own low effort gameslop, at least then I know it would actually correlate with my own tastes and preferences.
Haha, classic HN hug of death! The front-page traffic spike just blew past my Cloudflare Worker free-tier CPU/request limits.
I'm upgrading the Workers plan and moving the raw `.html` sandbox assets directly onto a cached R2 public edge route right now so the Worker doesn't have to proxy every 1.4MB payload. Should be back up smoothly in 2 minutes—thanks for flagging!
This feels like it defeats the purpose of the site.
The other touch controls work, like the aim, reload, fire and touch-dragging on the right side to look around.
Would love to archive and feature it on Fable52.games with full credit and a link back to your site/post. If you have the single-file `.html` build handy, feel free to drop it via https://fable52.games/submit (takes 10 seconds, no signup needed) and I'll approve it right away!
It seems like the full screen button and mobile support is a bit lacking. Can you fix that?
Even if that were appealing, why wouldn't I just produce my own low effort gameslop, at least then I know it would actually correlate with my own tastes and preferences.
1. Because they still don't know how, even with claude. 2. Because they don't want to waste precious tokens if they can get the results for free.
Hope that helped.
that was fast :)
I'm upgrading the Workers plan and moving the raw `.html` sandbox assets directly onto a cached R2 public edge route right now so the Worker doesn't have to proxy every 1.4MB payload. Should be back up smoothly in 2 minutes—thanks for flagging!